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21. TiDi - in EVE General Discussion [original thread]
Lucas Kell wrote: What I find amazing here is that you have the audacity to insult me as if I'm the one that is confusing the terminology. Perhaps you should go back and re-read the posts. You seem to have no understanding of why "parallelism...
- by Kagura Nikon - at 2015.12.30 09:13:37
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22. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Seriously, with 7,800 km of grid space there is absolutely no reason to keep/allow off grid boosting. The booster could still be on grid and..... 1.) still require probes 2.) a cloaky to get close for warp in 3.) a really fa...
- by Kagura Nikon - at 2015.12.30 08:55:40
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23. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: The Primary Target wrote: The problem with removing off-grid links entirely is that it will asymmetrically penalize small gang and solo pvpers . Quote: I know many are of the opinion the only truly solo pvp ...
- by Kagura Nikon - at 2015.12.30 08:52:40
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24. Can we please have Yulai back? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Cristl wrote: Teckos Pech wrote: As for Brain in the BoxGǪyou mean that thing that fucks up the route settings all the time? Last night our fleet essentially bifurcated, one group took route A (32 jumps) the other took...
- by Kagura Nikon - at 2015.12.30 08:49:37
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25. Can we please have Yulai back? - in Player Features and Ideas Discussion [original thread]
Droidster wrote: [quote=SurrenderMonkey] Cutting links and making travel harder simply balkanizes trade; it makes things more expensive and reduces the quantities of goods available. From a trade and manufacturing perspective there is no bene...
- by Kagura Nikon - at 2015.12.30 08:47:56
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26. A bar / social hangout for our avatars in stations - in Player Features and Ideas Discussion [original thread]
Sephiroth CloneIIV wrote: I do want this. It does seem really odd they don't, every other game has this ingrained. They big thing was execution with some insanely graphically intensive engine. They really just need to have it with decent but n...
- by Kagura Nikon - at 2015.12.30 08:43:30
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27. Sticky:Damage profiles by ship group and weapon type in 2015 - in EVE Information Portal [original thread]
Niraia wrote: Why are Battleships at the top? because someone had to be at the top. THe top does nto mean more damage. the BRIGHT colors do.
- by Kagura Nikon - at 2015.12.29 23:25:18
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28. Sticky:Damage profiles by ship group and weapon type in 2015 - in EVE Information Portal [original thread]
CCP Phantom wrote: CCP Quant has conjured up some data magic added some grains of crunched numbers and voil+í! ready is the damage profile chart 2015. [img]http://web.ccpgamescdn.com/newssystem/media/68894/1/DamageProfiles_2015_shipsweapon...
- by Kagura Nikon - at 2015.12.29 23:23:54
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29. TiDi - in EVE General Discussion [original thread]
Lucas Kell wrote: lots of ignorance... A multi process system is by definition multi threaded. If you run a task in a different machine, you are running it in a different process, therefore a different thread. More than one thread is multi...
- by Kagura Nikon - at 2015.12.29 15:28:12
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30. Where are the roleplayers? - in EVE General Discussion [original thread]
River Althea wrote: So here is something that's always struck me as a little odd. EVE is such a large and diverse universe with players being able to do just about anything they want to. So how is it I've never come across roleplay? It's not li...
- by Kagura Nikon - at 2015.12.29 14:32:13
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31. TiDi - in EVE General Discussion [original thread]
Lucas Kell wrote: Kagura Nikon wrote: Lucas Kell wrote: Tidi was a stopgap measure. It allowed them to give the server more time to get through the event queue so that they could still run everything on a single heavily overclocked core. ...
- by Kagura Nikon - at 2015.12.29 14:25:15
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32. TiDi - in EVE General Discussion [original thread]
Lucas Kell wrote: Kagura Nikon wrote: Introducing paralelism on a task whose bottleneck is I/O with the database and sincronization is not always the best thing to do. If you cannot change the model to remove data dependency you are not goin...
- by Kagura Nikon - at 2015.12.29 14:20:04
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33. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Lucas Kell wrote: Gregor Parud wrote: It's the projects that fck up and cost money, not EVE. EVE is (and always has been) fine for as long as they put effort into it which is not a problem given how they're working hard on EVE while also d...
- by Kagura Nikon - at 2015.12.29 13:57:41
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34. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
La Rynx wrote: Whatever: Please keep in mind, that even if going down, the subscriptions are somewhat stable, even with sinking numbers. Adding the other income for plex and aur sales. All in all we do not have the hard numbers, to make educate...
- by Kagura Nikon - at 2015.12.29 13:54:15
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35. TiDi - in EVE General Discussion [original thread]
Lucas Kell wrote: Tidi was a stopgap measure. It allowed them to give the server more time to get through the event queue so that they could still run everything on a single heavily overclocked core. At some point the promoted to "the fix" an...
- by Kagura Nikon - at 2015.12.29 13:52:14
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36. TiDi - in EVE General Discussion [original thread]
Lucas Kell wrote: Neuntausend wrote: Lucas Kell wrote: Alternatively they could just do what any normal person would do and multithread their server code. https://pbs.twimg.com/media/B4rVC4ICQAAr65m.jpg It's not that easy. I didn't say...
- by Kagura Nikon - at 2015.12.29 13:49:38
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37. TiDi - in EVE General Discussion [original thread]
Lord Molly wrote: This video documents some real bad tidi issues If you look closely, you might also notice some glitching, such as smart bombs doing damage in warp....... All of this is caused by server node overload when to many people ar...
- by Kagura Nikon - at 2015.12.29 13:40:43
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38. Mobile Cyno Inhibitors - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: I think it would be silly to change this thing before seeing what changes Citadel brings to TQ But throwing up some ideas here preemptively will not hurt either. One option , simple enough would be to make the in...
- by Kagura Nikon - at 2015.12.29 13:15:27
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39. A bar / social hangout for our avatars in stations - in Player Features and Ideas Discussion [original thread]
That was what was called walk in stations, whose first step was incarna and was the largest failure on eve history and almost detroyed the game. I would not bet a penny they will ressurrect that so soon.
- by Kagura Nikon - at 2015.12.29 12:47:49
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40. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Lucas Kell wrote: Kagura Nikon wrote: bad for eve? Are you serious? Valkyre will create major exposure for eve as never seen before. If ccp will be able to improve player retation to make good use of that is another matter, but valkyre will ...
- by Kagura Nikon - at 2015.12.29 12:46:32
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